Trope A Day-Cryo Prison

Cryo Prison-Commonly used by the Griffin Moot and the Zebra Kingdoms, it’s just easier to pull the cortical stack of your really bad criminals, stick them in a virtual environment that can hopefully work towards rehabilitation, and not have to worry about things like escape attempts or prisoners hurting each other.  And, since you can run the prison at accelerated speeds, you can turn a fifty year sentence into a year, easily.

The Kingdom of Equestria avoids this-they prefer to use more conventional prisons, restraining bolts, and AI-assisted therapy in real-time to help criminals to find their way to something that is healthier than being evil.  Sometimes this works very well, sometimes this just teaches the criminal how to do things better.

The Senate and Minotaur Republic makes the most of prison planets, where criminals have to work towards getting back off the planet by one means or another.

Trope A Day-Everyone Is Armed

Everyone Is Armed-Part and parcel of what makes up the Senate and Minotaur Republic.  If you’re a voter, you’ve served in the military and your militia rifle is probably in your closet, kept clean and in good shape and ready to be presented when you come to vote.

In most other nations, being armed with an actual weapon is dependent upon the location and general need. Of course, since just about everybody has a vector controller implanted that is powerful enough to feel like you were hit by a bullet-shaped hunk of energy, the need to carry an actual weapon is open to debate unless you’re facing really heavily hardened targets (like in powered armor) or large numbers of targets.

Trope A Day-Military Moonshiner

Military MoonshinerExtremely common in the Exploration Service, where figuring out what you can make alcohol out of safely is one of the job requirements. Otherwise, it’s not that common because most of the military forces provide alcohol (and good alcohol) as a part of the rations, at minimum in the form of a ration round for dinner at base. The wonders of modern nanotechnology means that you can quickly switch from “drunk” to “sober” in only seconds, so even if you’re completely drunk you can get back onto duty immediately.

Trope A Day-Rugby Is Slaughter

Rugby Is Slaughter-Well, not rugby exactly. Ponies don’t play rugby, they play hoofball. Hoofball has a very interesting history in Equestria, having been used to decide at least one major armed conflict(1), and having a history of extreme violence. Hoofball is probably the only sport where a major orbital bombardment would be considered a minor delay. The only real delay would be setting the goal posts back up again. It’s also one of the few places that the Equestrian love of honoring rules breaks down-it’s only half jokingly said that there’s so many officials on the field is for mutual protection when they try to enforce the rules.

Tirak could break out of Tartarus, and the only thing that would happen would be a fifteen minute time out. And one team signing him as a striker forward.

If someone was to introduce rugby or Australian-Rules Football to Equestria, it might be considered mild in comparison to hoofball.

(1)-Casualties from the game, and the post-game blitz was only slightly less than the worst battles of the war itself.

Trope A Day-Disaster Dominoes

Disaster Dominoes-Spacecraft are very vulnerable to things going wrong and having them go wrong very quickly. To prevent this, maintenance and repairs and keeping up your hardware is vital. To ponies that haven’t ever been in space, spacer pony obsessions with cleanliness, maintenance, and working the schedule on making sure things as trivial as flashlight batteries are good seems weird.

The ponies that survive this lack of obsessive care about checking things when disaster happens usually either never go into space again or they start being just as obsessive.

Trope A Day-Derelict Graveyard

Derelict Graveyard-The one big one that usually referenced is the Kaladros Wastes. On the edge of the frontier between the Griffin Moot and Equestria, both nations maintained garrison forces on the only world in the system, and warship fleets in the space surrounding the Wastes. They did this even during the Horizon War, and kept the neutrality of the location throughout the War.

The reason for this is simple-the Kaladros Wastes is a Precursor graveyard. The job of the fleets and the garrison is not to keep scavengers and unauthorized exploration parties out. They do this, mind you, but it’s not their primary job.

Their primary job is to keep whatever is in the Kaladros Wastes in.

Trope A Day-What You Are In The Dark

What You Are In The Dark-It’s amazing how many being in the Equestriaverse will do the right thing when nobody is looking. Or nobody will notice, or care, or even take note of it. If they don’t, they’ve probably fallen so far down the slippery slope of morality that they’re a danger to everybody around them.

The question of this heightened morality is natural or built in is a major question that keeps being asked.