Trope A Day-Shoulder Cannon

Shoulder Cannon-Well, “torso cannon” is sort of the default for any major weapons used in powered armor (since only a few species have, well, hands).  Most suits of powered armor have two or three independently articulated mounts, usually mounting rifle-caliber weapons and/or light support weapons such as grenade launchers or rocket launchers.  There’s usually an ammo feed to a central ammo supply on the user’s body, and they always mount sensors on the weapons so they can be safely poked around corners and fired around hard cover.

This doesn’t count for heavy weapons, which are usually carried by one of any number of drones that can provide support and be expended as needed.

Trope A Day-Everyone Is Armed

Everyone Is Armed-Part and parcel of what makes up the Senate and Minotaur Republic.  If you’re a voter, you’ve served in the military and your militia rifle is probably in your closet, kept clean and in good shape and ready to be presented when you come to vote.

In most other nations, being armed with an actual weapon is dependent upon the location and general need. Of course, since just about everybody has a vector controller implanted that is powerful enough to feel like you were hit by a bullet-shaped hunk of energy, the need to carry an actual weapon is open to debate unless you’re facing really heavily hardened targets (like in powered armor) or large numbers of targets.

Trope A Day-Rugby Is Slaughter

Rugby Is Slaughter-Well, not rugby exactly. Ponies don’t play rugby, they play hoofball. Hoofball has a very interesting history in Equestria, having been used to decide at least one major armed conflict(1), and having a history of extreme violence. Hoofball is probably the only sport where a major orbital bombardment would be considered a minor delay. The only real delay would be setting the goal posts back up again. It’s also one of the few places that the Equestrian love of honoring rules breaks down-it’s only half jokingly said that there’s so many officials on the field is for mutual protection when they try to enforce the rules.

Tirak could break out of Tartarus, and the only thing that would happen would be a fifteen minute time out. And one team signing him as a striker forward.

If someone was to introduce rugby or Australian-Rules Football to Equestria, it might be considered mild in comparison to hoofball.

(1)-Casualties from the game, and the post-game blitz was only slightly less than the worst battles of the war itself.

For Your…Cargo Hauling Needs

Flim-Flam Class Frontier Cargo Ship

This class of cargo ship, at 200 meters long in the fully designed system, is unique among cargo ships because of the mission profile for the class. Built by various Equestrian shipyards, the Flim-Flam is actually three ships in one, all assembled together to carry cargo to colony worlds and frontier worlds that are only irregularly supported by larger cargo ships.

The three major components of the ship is two separate cargo shuttles/landers in the form of the Flim-class and Flam-class cargo shuttle, and the main drive rail that the two cargo shuttles dock to.  The main drive rail, which is classified as the Grafter-class FTL tug, is built as an entirely space-only craft.  The Grafter mounts a Tunnel Drive for FTL operations, gravity drives for interplanetary transit, and the crew accommodations for the complete crew of the ship.  Docked to two sets of external clamps is the Flim and Flam cargo shuttles.

The Flim-class cargo shuttle is a massive cargo shuttle, built to carry forty-six cargo pallets or loose cargo in a single large bay.  The main bay hatch is a double hatch system with sufficient vector manipulators to unload cargo pallets without external aids.  The shuttle has a crew of three and sufficient passenger space for eight ponies without using the cargo bay. While the shuttle is rough-field rated-with large landing skids and sufficient anti-gravity lift to carry a full cargo load in a 2G gravity well-the shuttle works best with “improved” fields.  The Flim-class shuttle mounts a standard sensor array for planetary operations and full life support systems for landing operations.

The Flam-class cargo shuttle is smaller than the Flim-class, and is designed to carry four cargo pallets and a small amount of loose cargo or passengers.  The cargo pallets are mounted semi-externally for ease of loading and unloading, and mounts sufficient vector manipulators to rapidly detach, unload, and reload cargo pallets for cargo operations. The shuttle has a crew of three and can carry up to four ponies in the small internal cargo bay. The craft is fully rough-field rated, with very large landing skids and sufficient anti-gravity lift to carry a full cargo load in a 5G gravity well. The Flam-class mounts a full sensor array for planetary operations, including full IFR operations without external communications or active sensor systems.

Critics of the Flam-class cargo shuttle point out that the only difference between a Flam-class cargo shuttle and the REGF Lightning Dash-class infantry dropship is the Flam-class does not mount an ECM array, internal and external ordinance, and several classified sensor systems.

The primary critics of the Flim Flam-class are naval officers, whom point out the class is built as a blockade runner and smuggling ship. The ability of the Flam-class cargo landers to take cargos anywhere on a planet means that they can bypass customs and restrictions on contraband. In addition, the Flim Flam-class has significant acceleration with a full cargo load, easily in the same as most non-warship customs ships.

Proponents, on the other hand, note that the new colonies that the Flim Flam-class services are in the state of needing cargoes now. The Flam-class cargo lander can support and supply distant outposts on a colony world, that would require much more extensive transport of cargos needed. The high acceleration gives the class the ability to swiftly travel from the arrival point from Tunnel Drive and back out to the Tunnel Drive limit.  This allows colonies to quickly get their products to market and help deal with the cash balances that any new colony has to deal with. The acceleration also makes the class much more difficult for pirates to intercept the ship. In addition, from a military perspective, a Flim Flam-class ship can carry sufficient supplies to support a REGF battalion for thirty days of combat operations and deploy the cargo to forward operating bases.

Regardless of the issues, the Flim Flam-class can be seen across the frontier in various territories.  Several licensed versions are built in Griffin Moot and Imperial Zebra shipyards. A version built for the Senate and Minotaur Republic that can be operated without a sapient AI is also manufactured by various shipyards.

Trope A Day-Disaster Dominoes

Disaster Dominoes-Spacecraft are very vulnerable to things going wrong and having them go wrong very quickly. To prevent this, maintenance and repairs and keeping up your hardware is vital. To ponies that haven’t ever been in space, spacer pony obsessions with cleanliness, maintenance, and working the schedule on making sure things as trivial as flashlight batteries are good seems weird.

The ponies that survive this lack of obsessive care about checking things when disaster happens usually either never go into space again or they start being just as obsessive.


“It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.“-General George S Patton

Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap.

Fifteen steps in tap shoes to cross in front of the memorial.

Lieutenant Sun Light of the Royal Equestrian Ground Forces wore the ceremonial armor for the post, polished brass to a fine shine, spear held in his vector controller, and helmet plume finely brushed and even.

Pivot. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap.

The memorial was one of the battles of the Horizon War, one of the few major land battles of that conflict. Three thousand seven hundred and ninety-two names were carved into the black marble, by name and mark, of every Equestrian that had fallen in that battle.

Pivot. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap.

There was also the names of the six thousand two hundred and sixteen soldiers of the Imperial Griffin Army inscribed on that memorial. Lieutenant Knurl Wing of the Imperial Griffin Army crossed his path silently, in full ceremonial armor and fighting claws on his front claws.

Pivot. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap.

The memorial was a half-circle built into a hillside, the names of the dead sorted only alphabetically. No ranks, only names and cutie marks , if they had any, adorned the memorial site.

Pivot. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap.

Every day, from dawn to dusk, there would be a guard for those that had fallen. They had all served to their very last, those that could not be recovered, their cortical stacks destroyed or too badly damaged for recovery. And, they would not be forgotten or left alone by anyone.

Pivot. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap. Tap.

Trope A Day-Derelict Graveyard

Derelict Graveyard-The one big one that usually referenced is the Kaladros Wastes. On the edge of the frontier between the Griffin Moot and Equestria, both nations maintained garrison forces on the only world in the system, and warship fleets in the space surrounding the Wastes. They did this even during the Horizon War, and kept the neutrality of the location throughout the War.

The reason for this is simple-the Kaladros Wastes is a Precursor graveyard. The job of the fleets and the garrison is not to keep scavengers and unauthorized exploration parties out. They do this, mind you, but it’s not their primary job.

Their primary job is to keep whatever is in the Kaladros Wastes in.