Trope A Day-City Of Spies

City Of Spies-The capitals of the various powers are a lot of this, but the huge example of this is Melvin’s Reach, which sits in an absolutely perfect location between the four major powers.  Besides being a hub for shipping and travel, it’s also become a hub for all of the espionage services, either setting up spy rings into the other powers or keeping an eye on the competition.

It hasn’t gotten to the point of requiring carpools for surveillance tails, but you can safely assume that every third person you meet is in the Great Game somehow, all of the good dead drop locations are either in use or under constant surveillance, and it is never just the wind.

Trope A Day-Bad Being Bar

Bad Being Bar-There’s plenty of examples of this sort of place, but the ur-example is Overload on Melvin’s Reach.  Six floors of mercenaries, soldiers of fortune, assassins, spies, counter-spies, pirates, changelings, and the other assorted sort of beings that you wouldn’t bring home to Mother and Father.  Great music, good booze, and it’s a slow night if there isn’t a murder somewhere.  Sort of like Omega’s Afterlife Club, but with fewer blue-skinned sexy beings.

(Actually, it’s very safe.  The criminal organization that runs Overload makes it very clear that they want a safe place to have business.  Usually with sarcasm and grav guns.)