Trope A Day-Bright Castle

Bright Castle-The Royal Compound of Canterlot is the very Platonic ideal of the concept.  Nearly two thousand acres of carefully preserved city, including the Castle of the Two Sisters itself.  Getting a house in the Royal Compound is a sign of serious pull and/or need (it’s amazing how many Important Ponies try to get the smallest house in the Compound because it’s important, but a maid with a guard husband and two foals somehow gets it first…).  All of the massive amount of high technology are very well concealed and well hidden, with the exception of AIs in various cybershells and the very covertly hidden security systems.

Trope A Day-Deep Immersion Gaming

Deep Immersion Gaming-With modern computer technology, neural interfaces, and powerful enough AIs to handle thousands upon thousands of NPCs that are as real as anything can be, you can get away with this.  And, there are a lot of games out there, only limited by speed-of-light communications and a general lack of FTL communications.  So far, there isn’t any games that will eat your soul or time, and there’s always a way out where you can rejoin the real world.

But, if you want, Principal Celestia is willing to satisfy all your values with friendship and humans

Trope A Day-The Madness Place

The Madness Place-Like we said before, pony brains are amazingly compact, and they have an amazing amount of sapience for their size.  The problem is…you don’t get something for nothing, and ponies have an issue with their brains going weird on them.  This problem isn’t exactly confined to unicorns, whom have some of the greatest number of sufferers.  Earth ponies, then pegasui have occasionally gone spare this way, as well.

So far, there hasn’t been any alicorns with this issue, but everybody worries what happens when it does.

Trope A Day-The Battlestar

The Battlestar-This is the big thing about the Queen Majesty-class super-dreadnought class for the RESF.  Besides carrying a full weapons broadside-including the powerful and massive stellar converter-the ship also carries eighteen Spike-class ACVs to provide it with drone support.  Unlike the Senate and Minotaur Republic Force and the Imperial Zebra Space Navy, the Royal Equestrian Space Navy has both the funding and the economic depth to maintain specialist hulls for various missions.  The IGSN deploys drones in the same manner as the RESF, but they don’t have mixed-mission hull like the Queen Majesty.

For the SMRF, any ship class larger than a heavy cruiser would have hull mountings for battle riders, giving the SMRF the ability to deploy attrition hulls.  The IZSF’s capital ships all have drone bays, where the RESF would have to send a Sunburst or Princess Twilight Sparkle to provide drone support.  The Changeling Empresses only have battlestars, as the Larva-class ACV serve as the long range offensive weapon of the Changeling fleets.

Trope A Day-More Dakka

More Dakka-This is tricky.  Most of the species involved in the whole Equestriaverse are not into the whole “leave a huge smoldering crater where your enemy once was” theory of combat.  Too messy, wasteful, etc, etc, etc.


But, sometimes, you just have to kill everything in sight and they have quite a few ways of doing this.  The first is gravity guns-think “magnetic coil gun, but using tractor beam technology”.  Most suits of powered armor mount two of these, with independent targeting systems and all the accessories to allow you to aim a 5mm projectile moving at Mach 30 at a target’s particular eyelash.  Following that up is grenade launchers, firing standard grenades at a target, using the same principals as a gravity gun, just with slower projectiles.  Then, you have many varieties of missiles, from “brilliant” missiles to hypersmart missiles that are probably smarter than the pony firing them.

Following that up is grav artillery, which takes the gravity gun principal and fires volleys of shells, volleys of hypersmart missiles, and small tactical nuclear devices.  Bigger fire support can be launched from orbit in the form of kinetic energy weapons of varying sizes (from “kill that guy on the street corner” to “take out a city” yields).  If you really don’t like a planetary target and have a battleship handy, hitting it with a stellar converter will get everyone’s attention.

Trope A Day-Grenade Launcher

Grenade LauncherSomewhat averted, in the sense that the modern infantry soldier in powered armor usually has vector manipulators that can toss a grenade very far.  However, there are circumstances where you need a lot of grenades on target in a short period of time, and that’s where modern grenade launchers come into their own.

A grenade launcher is basically a lower velocity grav gun, firing standard grenades very fast and in very large numbers.  This is very useful when dealing with Changelings on the ground, since they attack in huge swarms.  It’s not quite in the whole More Dakka category, mostly because there are vehicle-mounted grenade launchers for grav IFVs that put out even more grenades, and larger grenades.

Trope A Day-Casual Interplanetary Travel

Casual Interplanetary Travel-The joys of anti-gravity and gravity drive technology, you can reach a lot of destinations in days if not hours, easily.  Civilian ships can accelerate up to 5-6Gs, with military warships able to accelerate up to 12Gs and do so as long as they have fuel for their fusion reactors.  So long as the gravity drive doesn’t decouple (i.e. be unable to provide acceleration or deceleration at velocities over 50% to 70% of the speed of light), most ships use high acceleration torchship trajectories.

So far, nobody has done the whole “planet cracker done cheap” because (a) nobody thinks in terms of that kind of violence, (b) it’s hard and isn’t satisfying to rule a pile of rubble, and (c) in many ways, the wealth is from the living beings on the planet, not any material resources (many of which are easier to get from space).